5 FATOS FáCEIS SOBRE THE FIRST BERSERKER: KHAZAN DESCRITO

5 fatos fáceis sobre The First Berserker: Khazan Descrito

5 fatos fáceis sobre The First Berserker: Khazan Descrito

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Embora desafiador de modo a jogadores hardcore, ESTES 2 níveis por dificuldade e a variedade por mecânicas por combate e habilidades tornam este game acessível para jogadores de todos os níveis.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

O finesse do animação 3D pelo visual cel shading implementado com a tecnologia Unreal Engine oferece deslumbrantes cenários de modo a de que os jogadores sintam saiba como se estivessem assistindo a uma animação.

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Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

Este Primeiro Berserker: os impressionantes gráficos cel-shaded 3D do Khazan dãeste vida ao mundo do Arad utilizando o visual vibrante do filmes animados.

Outra coisa qual também igualmente similarmente identicamente conjuntamente incomoda amplamente é o fato do progresso em atalhos dentro Destes mapas nãeste ficar salvo permanentemente no jogo, quando comecei a executar backtracking nos mapas anteriores para pegar os colecionáveis da platina, me deparei usando todos ESTES atalhos que eu tinha Livre, completamente fechados.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

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It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

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